Engaging Primary School Children in Neuroscience through Game-Based Learning

Authors

  • Olivia Archambault Trinity College Dublin School of Medicine, 152-160 Pearse Street, Dublin
  • Rebecca O’Reilly FutureNeuro Research Ireland Centre, Trinity College Dublin, Department of Psychiatry
  • Christine Blott FutureNeuro Research Ireland Centre, Trinity College Dublin, Department of Psychiatry
  • Bernard Adegbemi FutureNeuro Research Ireland Centre, Trinity College Dublin, Department of Psychiatry
  • Aife O’Brien FutureNeuro Research Ireland Centre, Trinity College Dublin, Department of Psychiatry
  • Aisling Page FutureNeuro Research Ireland Centre, Trinity College Dublin, Department of Psychiatry
  • Rian Keogh FutureNeuro Research Ireland Centre, Trinity College Dublin, Department of Psychiatry
  • Yamen Al Fathil FutureNeuro Research Ireland Centre, Trinity College Dublin, Department of Psychiatry
  • Yvonne Flaherty FutureNeuro Research Ireland Centre, Trinity College Dublin, Department of Psychiatry
  • K. Ewomazino Oderoha FutureNeuro Research Ireland Centre, Trinity College Dublin, Department of Psychiatry
  • Arshia Bains FutureNeuro Research Ireland Centre, Trinity College Dublin, Department of Psychiatry
  • Béibhinn O’Higgins FutureNeuro Research Ireland Centre, Trinity College Dublin, Department of Psychiatry
  • Adam Varghese FutureNeuro Research Ireland Centre, Trinity College Dublin, Department of Psychiatry
  • Amal Mutahir Trinity College Dublin School of Medicine, 152-160 Pearse Street, Dublin
  • Aagya Ghimire Trinity College Dublin School of Medicine, 152-160 Pearse Street, Dublin
  • Daniela Tropea FutureNeuro Research Ireland Centre, Trinity College Dublin, Department of Psychiatry

Keywords:

Game Based Learning, Neuroscience, Primary Education, Brain Health

Abstract

Neurocognitive health depends on our daily lifestyle choices and is important to embed this concept in early childhood education. To address this need, we created NexusMentis, a fun and interactive board game, aimed at teaching pre-teens basic neuroscience concepts. In this pilot study, we evaluated the efficacy of game-based learning (GBL) through NexusMentis in promoting active learning and enjoyment among pre-teens. The game was deployed in five primary schools in Dublin, Ireland, with our target population being children aged 10 to 12 years old. The efficacy of NexusMentis in teaching neuroscience and promoting health was evaluated by comparing performance scores of pre- and post-game questionnaires and considering the qualitative feedback from students and teachers. Students showed significant improvement in their postgame assessment, with both teachers and students enjoying NexusMentis. This pilot study demonstrates GBL can be used to teach basic neuroscience concepts to pre-teen students, indicating its potential as a learning tool for early education. NexusMentis can be used to complement the standard lectures, reinforcing the concepts and associating the learning experience with fun and team playing.

References

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Published

2026-05-31

How to Cite

Engaging Primary School Children in Neuroscience through Game-Based Learning. (2026). International Journal of Academic Research in Progressive Education and Development, 15(2), 1252–1271. https://ijarped.com/index.php/journal/article/view/4369