SAMBANTHAN, Paviithira T.; HANIM ISMAIL, Hanita. The Potential of Gamified Learning to Improve Comprehension of Jungle Book Graphic Novel: A Concept Paper. International Journal of Academic Research in Progressive Education and Development, [S. l.], v. 11, n. 3, 2022. Disponível em: https://ijarped.com/index.php/journal/article/view/1666. Acesso em: 1 aug. 2025.