1.
Mohd Ramli IS, Mistima Maat S, Khalid F. Sustainable Mathematics Learning Using Digital Game-Based Learning: The Impact on Student’s Self-efficacy and Mathematics Achievement. IJARPED [Internet]. 2022 Apr. 7 [cited 2025 Jul. 31];11(2). Available from: https://ijarped.com/index.php/journal/article/view/1766