Knowledge Level of Gamification, Technology and Belief of Elementary School Science Education Teachers in Selangor


  • Nor Alia Atierah Adnan
  • Siti Nur Diyana Mahmud


Gamification, Online Learning, Primary School, Science Teachers, Technology


Technology advancements have given the field of education, particularly primary Science subject, a tremendous deal of potential that can encourage students to change the way they learn, get information and use any information. In line with these developments, gamification is an interactive and engaging approach that uses the concept of games in teaching and learning process. Therefore, this article discusses the knowledge on gamification, technology and belief of primary school Science education teachers in Selangor. This study is a quantitative study that utilized a survey design. 150 teachers teaching primary school Science subjects in Hulu Langat, Selangor were selected as the study sample. Questionnaires were used as an instrument to collect research data. The data obtained was analysed using the Statistical Package for Social Sciences (SPSS) version 29 software involving descriptive analysis and Spearman's correlation. The results of the study show that the level of gamification knowledge, technology and belief of primary school Science education teachers is high. In addition, the findings of the study show that there is a significant positive relationship between the level of knowledge, technology, belief with the teacher's practice of gamification. The findings of this study are expected to give teachers an idea that the application of gamification can improve student performance and quality of education in Malaysia.