J -Wmyh Mobile Game-Based Learning Application

Authors

  • Nurazian Mior Dahalan
  • Azlin Dahlan
  • Zamlina Abdullah
  • Wan Abdul Faliq Wan Abd Halim

Keywords:

Mobile Game-Based Learning, Gamification, Modern JAWI

Abstract

Nowadays, game-based education has been developed to attract students’ interest. Modern Jawi script’s spelling, based on the “Daftar Kata Bahasa Melayu (DKBM): Rumi-Sebutan-Jawi” dictionary, uses the same approach. The current platform for Jawi education lacks sufficient gamification elements to attract the younger generation. Therefore, this research aims to apply gamification elements to develop a mobile-based game-based learning application of Jawi: Warisan Melayu Yang Hilang (J-WMYH) through a digital platform. This mobile game-based learning would target the younger generation to pique their interest in learning modern Jawi. This application will help the youth to practice reading and recognizing Modern Jawi script. The methodology adopted is Rapid Application Development (RAD) which consists of four processes: i) Analysis and Quick Design, ii) prototype cycle, iii) Testing and iv) Deployment. A few gamification elements were embedded, and mobile game-based learning was developed using ShoeBox and Flutter. Based on the functionality test, we found that J-WMYH can function as targeted and suitable for enhancing knowledge.

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Published

2022-11-29