Tahfiz Students' Perception of Game-based Learning for English Language Education
Keywords:
Tahfiz Student, Game-Based Learning, English Language Education, Tahfiz Teaching Methods, Teaching Practices.Abstract
This study aimed to examine perception of game-based learning for English language education among tahfiz students. This mixed-method study used questionnaires and interviews involving a private tahfiz institution in Kedah, Malaysia. Overall findings show that students perceive a higher level of content knowledge with the application of game-based learning. For skills improvement, descriptive analysis showed a high level of mean score (above 3.5) for improvement in thinking skills, presentation skills and problem-solving skills. In addition, a high level of mean score (above 4.0) was also seen in the ability to interact with others and ability to participate actively in groups. In conclusion, tahfiz students will definitely benefit from game-based learning, especially for academic subjects.