Creative Online Assignments in Mathematics Learning: The Implementation and Users’ Experience
Keywords:
Mathematics Learning, Online Learning, Online Assignment, COVID-19, Online PlatformAbstract
With the advancement of technology, many university students are equipped with internet connection and electronic devices. Many universities have adopted online learning as one of the teaching and learning approaches in this 21st century. The objective of this study is to evaluate the implementation of online platforms for creative online assignment that can increase students' interest in learning mathematics. In this study, Quizizz, IXL Learning and Kahoot are three online platforms that were chosen to implement the online assignment. Teaching and learning approaches were documented and discussed. From the students’ feedback on these online assignments, students generally like to play game. They were happy as these online assignments were incorporated with game-based learning feature. Lecturers who applied these online platforms found that they could easily monitor students’ performance by analyzing report from these platforms. The study has shown that these platforms benefited both lecturers and students in learning mathematics. These online assignments would gain its popularity in this era where technology is evolving and advancing rapidly. The results of the study could serve as a reference for educators in adopting creative online assignments that could give students an enjoyable, purposeful online learning experience and encourage self-regulated learning in mathematics.