The Development and Evaluation of Augmented Reality Learning Application in Geometry Topic
Keywords:
Geometry, ADDIE, Augmented RealityAbstract
The application of technology should be applied by teachers and pupils to be prepared with knowledge and skills that can provide positive impact in teaching and learning. Hence, the Malaysia Education Blueprint 2013-2025 was developed by the Ministry of Education which emphasizes on the use of technology and innovation that can improve the achievement of students. Pupils in primary school face difficulties in basic concepts, reasoning and problem solving in geometry. Based on the global benchmarking of Trends in International Mathematics and Science Study (TIMSS) test report in 2019, the average score of mathematics achievement for Malaysian students is at a low level compared to other Southeast Asian countries like Singapore which are at the highest-level score in the world. Moreover, geometry domains also reported as low levels from 2007 to 2019. Most of teachers use drawings on whiteboards, static images in books and verbal explaining to describe three-dimensional shapes to pupils. In this regard, the innovation of learning application utilizing Augmented Reality technology was developed for pupils. This study used ADDIE's instructional design model as a framework to develop the application. This study used three experts’ interviews to confirm the need for developing this application and quasi experimental to evaluate the effectiveness of the application to 30 grade 2 pupils. This study is hoped that the AR technology applied can improve the effectiveness of learning, increase motivation and creative thinking skills of students in solving problems especially in geometry topic.