An Integration of Game-based Learning in a Classroom: An Overview (2016 - 2021)

Authors

  • Nur Maisarah Ismaizam
  • Siti Fatimah Abd. Rahman
  • Sharifah Nurcamelia Syed Mohamad Ahmad
  • Nur Intan Irdiana Mohd Nazri
  • Nur Adibah Alya Idris
  • Nurul Ayreen Ali
  • Nur Fiza Batrisyia Mohamad Rafi
  • Syamsul No Azlan Mohamad
  • Azwin Arif Abdul Rahim
  • Khadijah Khalilah Abdul Rashid
  • Abdulmajid Mohammed Abdulwahab Aldaba

Keywords:

Game-Based Learning, Educational Technology, Technology-Enhanced Language Learning, Content Analysis, Information Technology

Abstract

Games are increasingly becoming common in learning environments, and to match the requirements of developing a course as a game, a variety of technologies have been developed. Besides education, game-based learning has been popular in other settings, including professional training and social media. By introducing gaming elements as a training method, game-based learning platforms will boost students’ engagement, motivation, and productivity. Game-based learning is more than just making games for students to play on the surface; it is also about establishing learning activities that gradually teach subjects and lead users to achieve goals. This paper reviews the two research elements: the instruments used and disciplines done by 21 researchers on the game-based learning approach. The findings show that most studies have remarkable results in developing the game-based learning method. Generally, game-based learning in education strikes the perfect balance between subject matter and gameplay and the students’ capacity to retain and apply that knowledge in real life. Nevertheless, more research in game-based learning qualities and elements is required to provide extensive knowledge on the adaptability of current technological systems.

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Published

2022-03-28