Pupils’ Perception on Online Games for ESL Vocabulary Learning Among Primary School Pupils

Authors

  • Izzati Esa
  • Harwati Hashim
  • Muhamad Fizri Jamal

Keywords:

Online Games, ESL Vocabulary Learning, Technology Acceptance Model, Motivation

Abstract

Pupils are exposed to technology ever since early age. Online games are one of the widely used leisure activities yet an amusing and exciting medium of learning to learners especially among primary school pupils. It is undeniable that learning second language is challenging. In learning the language, vocabulary learning is important as it is part of the language. As a young learner, pupil still need to apprehend and views English as an important language. Teachers need to persuade the pupils in learning second language but one of the most crucial problems is that pupils are lack of vocabulary. So online games expectantly will help pupils to learn vocabulary unconditionally.  This paper discusses pupils’ perception on online games for ESL vocabulary learning. The aim of this paper is to review the relationship between learning vocabulary through online games in ESL language classes. Significantly, pupils will be able to come across new words through games with pleasure. Future research can look into any potential gap that might exist to learn ESL vocabulary successfully.

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Published

2021-08-18