E-Mufradat: A Digital Game Application for Learning Arabic Vocabulary among Non-native Arabic Speakers

Authors

  • Mohammad Taufiq Abdul Ghani
  • Mahizer Hamzah
  • Taj Rijal Muhamad Romli
  • Mohammed Abdulaziz Mohammed Ahmed Eltigani
  • Wan Ab Aziz Wan Daud

Keywords:

E-Mufradat, Educational Digital Game, Digital Game-Based Learning, Multimedia Learning, Game Application.

Abstract

A good educational digital game should be error free and engaging to ensure it can increase students’ learning motivation. While there is an abundant of educational digital games available in the market, many seem to not fulfil players’ need and some contain technical or content errors, which will defy their purpose as education games. Thus, this study aims to validate e-Mufradat which is an educational digital-game application for learning Arabic vocabulary. This study is a qualitative study and the data were collected through semi-structured interviews with nine experts in instructional design and technology and Arabic as a second language. The subject matter experts were selected purposively from various universities in Malaysia. The finding indicates that e-Mufradat is aligned with multimedia learning theory and embedded digital game-based learning principles.

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Published

2019-08-29

How to Cite

Abdul Ghani, M. T., Hamzah, M., Romli, T. R. M., Mohammed Ahmed Eltigani, M. A., & Wan Daud, W. A. A. (2019). E-Mufradat: A Digital Game Application for Learning Arabic Vocabulary among Non-native Arabic Speakers. International Journal of Academic Research in Progressive Education and Development, 8(3). Retrieved from https://ijarped.com/index.php/journal/article/view/2507