Study on the Applications of Virtual Simulation in the Field of Art
Keywords:
Virtual Simulation, Virtual Reality, Augmented Reality, Art Creation, Human-Computer InteractionAbstract
In recent years, virtual simulation technology has gained widespread attention in the field of art, particularly for its importance in breaking the physical limitations of traditional art creation, enriching the diversity of artistic expression, and enhancing audience interactivity. Through case studies and literature review, this paper explores the practical applications of virtual simulation technology in art creation, exhibition, and education. By analyzing successful projects such as the “Van Gogh Immersive Experience,” the study demonstrates how virtual simulation, supported by virtual reality (VR) and augmented reality (AR), provides artists with more interactive and immersive creative environments. It allows audiences to engage with artworks anytime and anywhere in virtual exhibitions, and enables real-time feedback and interaction through human-computer interaction (HCI) technologies. The study finds that virtual simulation technology not only significantly enhances the viewing experience of artworks but also provides innovative tools for art education. However, despite its vast potential, the technology still faces challenges in terms of adoption, cost control, and digital copyright protection. Future research should further explore the integration of virtual simulation with artificial intelligence, big data, and other technologies to achieve higher levels of personalization and interactivity. Additionally, attention should be given to the commercialization and copyright protection of virtual artworks to promote sustainable development in this field.