Effects of Smart Sewing Augmented Media Learning Applications in Design and Technology Subjects Against the Achievement of Year Five Pupils in Primary School
Keywords:
21st Century Learning, Augmented Reality Media Learning (AR) Apps, Achievement, MotivationAbstract
This study tested the effect of the use of the Smart Sewing Augmented Reality (AR) learning media application on the achievement and motivation of Year 5 pupils in primary school in Design and Technology (RBT) subjects for Sewing topics. Application (AR) is a learning based on 21st-century education. A quasi-experimental design was used to determine the effect of the Smart Sewing Application on student achievement. The study instrument for the achievement aspect uses the stitch topic test question, while for the motivational aspect, the questionnaire was used. The pilot study found that the reliability of the study question (Cronbach's Alpha) was 0.775. The quasi-experimental quantitative approach in this study involved a control and treatment group of sixty Year 5 primary school students who studied randomly selected RBT subjects. The data was analysed using the inference statistical method, which is SPSS software version 23.0. An analysis of the achievement aspect of pupils using paired t-tests showed that there was a significant difference in the mean scores of pre-and post-test test results for the control. The study instrument consists of pre and postal tests as well as a set of questionnaires. The study instruments were verified through the validity of the content and construct by the experts and the reliability index of the tests and questionnaires was high (> 0.75). An analysis of the achievement aspect of pupils using paired t-tests showed that there was a significant difference in the mean scores of pre- and post-test test results for the control group and treatment group pupils. As for the motivational aspect of pupils, paired t-tests showed that there was a significant difference between the mean motivational scores of pupils in the treatment group before and after using this Application (AR). Based on the findings of the study, it can be concluded that the use of the Smart Sewing Augmented Reality (AR) learning media application is relevant to improve students' achievement, motivation and skills as well as to help teachers to improve teaching process especially facilitate teaching in sewing topics. In addition, the Ministry of Education Malaysia (MOE) can also apply this AR learning medium through activities in the school curriculum.