Usability of Mathematics Gamification among Pre-Diploma Students
Keywords:
USE Questionnaire, Usability, Mathematics, Gamification, Pre-Diploma StudentsAbstract
Dedicated educators will constantly look for innovative approaches, such as gamification, to attract students' involvement in classrooms. Gamification is an enjoyable technique that effectively immerses students in academic learning, facilitating the development of critical learning and problem-solving skills, especially in Mathematics. To further investigate the effectiveness of gamification in learning, this study explored the usability of gamification on students in learning mathematics. A USE questionnaire was distributed to 30 pre-diploma students in Universiti Teknologi MARA (UiTM) after conducting several gamified learning sessions in a day. The gathered data was analysed using Spearman analysis. Findings reveal that Ease of Use and Satisfaction were significantly positively associated with the Usefulness of mathematics gamification. Thus, gamification helps enhance the quality of mathematics teaching compared to the traditional teaching approach alone.