Perceptions of Quizizz Mobile App Game: Insights from Undergraduate Students

Authors

  • Sowbaakawathy Ganesan
  • Shorouk Mohamed Farag Mohamed Aboudahr
  • Maslawati Mohamad

Keywords:

Quizziz, Undergraduate Learners, 21st Century Learning, Mobile Learning.

Abstract

This study explores undergraduate students' perceptions of the Quizizz mobile app game as a tool for learning. In the 21st century learning, educational mobile app games are given equal importance for students’ engagements. One of the most easily accessed educational mobile apps is now available to make the lessons more engaging for the students. Quizizz is an interactive platform that allows educators to create engaging quizzes and students to participate in a game-based learning environment. The research aims to understand how students perceive the effectiveness, engagement, and overall impact of Quizizz on their learning experiences. The data was collected through focus group discussions and semi-structured interviews. The findings indicate that a majority of students view Quizizz positively, highlighting its role in increasing motivation, enhancing learning through immediate feedback, and making study sessions more enjoyable. However, some students expressed concerns about the potential for distraction and the varying quality of quizzes. The study also reveals differences in perception based on academic discipline and prior familiarity with gamified learning tools.

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Published

2024-09-16

How to Cite

Ganesan, S., Farag Mohamed Aboudahr, S. M., & Mohamad, M. (2024). Perceptions of Quizizz Mobile App Game: Insights from Undergraduate Students. International Journal of Academic Research in Progressive Education and Development, 13(3). Retrieved from https://ijarped.com/index.php/journal/article/view/2953