Mobile Game-Based Learning on Sustainable Development Goals

Authors

  • Wan Abdul Rahim Wan Mohd Isa
  • Ahmad Iqbal Hakim Suhaimi
  • Nurulhuda Noordin
  • Muhammad Anwar Zakwan Mohd Rozi

Keywords:

Digital Educational Game (DEG) Life Cycle methodology, Mobile Game-Based Learning (MGBL) application, Gamification, Mobile Learning and Technology, Sustainable Development Goals (SDGs)

Abstract

This study explores the development and implementation of a Mobile Game-Based Learning (MGBL) application designed to promote awareness and understanding of the United Nations Sustainable Development Goals (SDGs). Leveraging the structural and motivational affordances of gamification, the application integrates elements such as storytelling, rewards, timers, scoring systems, and challenges to foster learner engagement and drive behavior change. Grounded in a Design-Based Research (DBR) framework and guided by an adapted Digital Educational Game (DEG) Life Cycle methodology, the research emphasizes accessibility, interactivity, and pedagogical relevance within diverse learning environments. The resulting high-fidelity prototype includes interactive gameplay, quiz-based learning on SDGs and feedback mechanisms to enhance user motivation and retention. MGBL applications can be powerful educational tools, particularly in reaching underserved communities and supporting global educational initiatives. Future research should investigate long-term learning outcomes, cultural adaptability and the effectiveness of specific mobile game-based learning application in promoting behavioral changes.

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Published

2025-05-09

How to Cite

Isa, W. A. R. W. M., Suhaimi, A. I. H., Noordin, N., & Rozi, M. A. Z. M. (2025). Mobile Game-Based Learning on Sustainable Development Goals. International Journal of Academic Research in Progressive Education and Development, 14(2), 793–800. Retrieved from https://ijarped.com/index.php/journal/article/view/3551