Arithmio: A Mobile Game-Based Learning Application to Support Parental Engagement in Early Mathematics Education

Authors

  • Wan Abdul Rahim Wan Mohd Isa Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA, Shah Alam, Selangor, Malaysia
  • Ahmad Iqbal Hakim Suhaimi Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA, Shah Alam, Selangor, Malaysia
  • Nurulhuda Noordin Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA, Shah Alam, Selangor, Malaysia
  • Ahmad Salehuddin Azzizi DataMicron Systems Sdn Bhd, Kuala Lumpur, Malaysia

Keywords:

Mobile Game-Based Learning (MGBL) application, Mobile Learning and Technology, Educational Application, Mathematics Education

Abstract

This paper presents the development and design of Arithmio, a mobile game-based learning (MGBL) application aimed at supporting parents in teaching basic mathematics to their children. The application utilizes interactive gameplay and engaging scenarios to deliver arithmetic concepts in a fun and meaningful way, particularly for early learners who may struggle with traditional instructional approaches. By incorporating gamification elements such as character selection, narrative dialogues, real-life transactional tasks, and progressive scoring mechanisms, Arithmio not only enhances mathematical comprehension but also promotes positive learning experiences and motivation among children. The application adapts the GAMED methodology to ensure a structured and pedagogically sound development process that aligns with educational goals. Supporting artifacts such as a storyboard, flowchart, use case diagram, and high-fidelity prototype were produced to guide the development lifecycle. The design of Arithmio also emphasizes parental involvement, allowing parents to participate in and monitor their child’s learning journey, thereby strengthening the parent-child educational bond. Literature findings further corroborate the positive impact of MGBL on learning outcomes, student engagement, and parental participation. Overall, this study demonstrates how thoughtfully designed educational applications like Arithmio can bridge formal and informal learning environments, making mathematics learning more accessible, interactive, and effective.

Downloads

Published

2025-06-09

How to Cite

Isa, W. A. R. W. M., Suhaimi, A. I. H., Noordin, N., & Azzizi, A. S. (2025). Arithmio: A Mobile Game-Based Learning Application to Support Parental Engagement in Early Mathematics Education. International Journal of Academic Research in Progressive Education and Development, 14(2), 1430–1439. Retrieved from https://ijarped.com/index.php/journal/article/view/3596