Mobile Game-Based Learning Application about History of Kuala Lumpur
Keywords:
Mobile Game-Based Learning, History Education, Educational Application DevelopmentAbstract
The integration of mobile game-based learning (MGBL) into history education holds transformative potential for enhancing student engagement, motivation, and knowledge retention. This paper presents the design and development of a mobile application, Sejarah KL, aimed at teaching the historical heritage of Kuala Lumpur through interactive and gamified learning experiences. Grounded in the adapted digital educational game development methodology (GAMED) framework, the study incorporates key design components, including a storyboard, flowchart, use case diagram, and high-fidelity prototype. Features such as quizzes, interactive lessons, and visual narratives are employed to foster active participation and facilitate meaningful historical understanding. The findings underscore the role of mobile games as effective pedagogical tools for history education and cultural preservation, particularly within the Malaysian educational context.