Station Rotation Gamification in Education to Increase Students’ Engagement Levels

Authors

  • Azlinda Shafie

Keywords:

Gamified, Gamification, Blended Learning, Station Rotation, Engagement, And Higher Education

Abstract

This paper aims to explore the level of engagement in Station Rotation Gamification. An innovative approach has been introduced by researchers to teaching and learning strategies to fill the gap of unstructured gamification that has been witnessed in many previous gamification approaches by many researchers. The observation was administered quantitatively to the 35 students via an experimental design approach on the gamification platform Talentlms.com to accomplish the task. to support the findings. The study comprises of 10 weeks teaching and learning with the 2 most difficult topics being Database and Networking. Qualitative data is also been collected with ten students participating in the semi-structured interview for the study. The interview's findings are categorized into themes and subthemes.  The degree of involvement when using the Station Rotation Gamification for learning varied depending on the subject matter and the student. The result of engagement level is fluctuating according to the topics, this was pertinent and discernible in the current investigation, particularly during the first three weeks of the intervention. The gamified platform increase students’ engagement however the level of engagement fluctuated based on the topics. In conclusion, while SRG may not consistently address the engagement issue (due to topical fluctuations), it offers a viable solution to mitigate engagement problems.

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Published

2024-03-15